![]() Increasing the volume to 100% fixed the issue. ![]() I wrongly believe this to be due to my hack above, but no, this was simply because the emulator defaults to 0% music, ambient and effects volume, but why?!?! Not sure why this works, but it does atleast on the latest Lakka x86 build.Īfter booting the game, no sound would play of any kind. Example of an WAVE entry converted to BINARY: I believe step 3 was what did the trick for me. I changed all Tracks to be of BINARY Type, i.e.“rondoofblood(j).bin” -> “rondoofblood.bin”. I removed all *special characters*, e.g.“rondo of blood(j).bin” -> “rondoofblood(j).bin”. I removed all spaces from the filenames, e.g.and secondly, rename you CUE file and take out the space draculax.cue, maybe even edit the BIN file to not have a space and edit the CUE file so that is is pointing to FILE 'Draculax.bin' Binary. rename you bios, syscard3.fce to syscard3.pce. bin files were correctly referenced by the cue file with no apparent pathing issues, I had to change the cue file manually to get it to work: 2 quick things will probably fix things for you. It took me some time to figure out what the problem was and no resources online was helpful. However, I still struggled getting PCE CD emulation to work since Retroarch crashed whenever I tried to load Castlevania: Rondo of Blood. No issues with this if one can find the correct syscard3.bin file. Lakka supports TurboGrafx/PCEngine emulation out of the box atleast for ROMs, but the CD roms (cue/bin) requires that one find the correct bios: syscard3.bin and uploads this into the system directory on the Lakka box.
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